settings deutsch ark -Multipliziert den Wert an schaden den ein bewusstloser Leibeigener erhält. Dazu müsste ich wissen, ob du die Einstellungen für den Singleplayer oder einen Server brauchst? Serversettings werden resettet Monkey D. Da tut sich aber nichts bei uns auf dem Server. Anzahl Spieler in einem Tribe fest. Selbstverständlich wird diese Liste stets aktuell gehalten. Februar Technische Probleme Aktuelle Bugs. Number of seconds cooldown between allowed Dino re-uploads defaults to 0, set to on Official Servers 4 2 0 regel is 12 hours. This just helps you remove the sparkling stars that make you sightless at Indian Spirit Spielautomat - Jetzt sofort gratis online spielen. The lower this value is, the more durable manmade structures are when damaged. Servers can now allow from-the-air Supply Crates to appear on top of Structures, rather than being prevented by Structures. This acts as a multiplier. If true, disables fog. To reduce hardware requirements I highly recommend reducing vertical resolution to horizontal based on your monitor size. All trademarks are property of their respective owners in the US and other countries. When connecting to a server, this will cause most lights lamps to no longer function, even when powered and lit. Wikis are editable by anyone! Is there a page anywhere Beste Spielothek in Cordshagen finden explains in detail what each setting does on the 'Your Ark Settings" screen? For the time being you may have to also turn down anti-aliasing to minimum. Retrieved 19 July
Ark Settings Deutsch Video5 PVP Tips - ARK: Survival Evolved, 1440p60
Most options require a value argument. Refer to the option reference below for more details. On Windows, quotation marks " are used to ensure the command shell does not attempt to interpret any options itself.
These are the options of the server launch command. For the syntax see above. Options starting with a? But some options won't work this way, especially these starting with a?
You will need to restart your server, if you add new lines to the file while it is running. This method will also save to the file, so you don't need to reboot the server.
Most options can also be specified in the games configuration files. The location of the configuration files varies by platform:.
Options for the game client are not used by the server. Server options are specified in the section labeled [ServerSettings] , which is usually located at the bottom of the file.
All options in the configuration file require a value. If an option is not listed in the configuration file, its default value is used automatically.
To configure a game server with the same configuration as shown in Command Line Syntax above:. With these options in the configuration file, the server can be launched with a much shorter command line.
To easy create this file, you can use this ini-Generator. The following options are only available when playing the DLC Ragnarok. They need to be set in the [Ragnarok] section if you dont have one you can create it at the bottom of the GameUserSettings.
You don't need to use these settings. The game will use the default values if these settings aren't specified.
Specifying them on the command line will have no effect. All Items and Blueprints based on hidden Engrams will be removed.
Introduced in patch This directive can be specified twice in the configuration file. The first time it appears, the values provided will configure player levels.
The second time it appears, the values provided will configure dinosaur levels. Because of this, each time the directive is used, it must list all of the levels players or dinosaurs can reach on the server.
One ExperiencePointsForLevel argument must appear for each desired level. Keep in mind that the last 15 levels are used for ascension, meaning that you have to put 15 extra levels in your configuration file.
The examples provided here are split into multiple lines for space considerations. In the configuration file, an entry must be placed on a single line.
The first example specifies 50 player levels and 15 ascension levels. The second example when placed in the configuration file after the first example specifies 35 dinosaur levels.
This option must be repeated for each player level configured on the server; if there are 65 player levels available, this option should appear in the configuration file 65 times.
The first appearance of the option configures engram points for reaching level 1. The next one configures engram points for level 2, and so on all the way to the 65th appearance, which configures engram points for level Resource classnames can be found at Item IDs.
Functions in the same way as the global setting HarvestAmountMultiplier but for only the type of resource named on this line.
Additional lines can be added with other resource types, such as Wood, Stone etc. Dino classnames can be found on the Creature IDs page.
Line breaks and spaces are here for better readability of the example. Keep it as one line in your configuration file.
Currently doesn't change repair cost and demolish refund of edited structures. Results in potential exploit for lowered crafting costs and may make structures unrepairable.
Limits the maximum allowed automated turrets including Plant Species X in a certain range. Configure the status and requirements for learning an engram.
For OverrideEngramEntries the EngramIndex argument is always required, for OverrideNamedEngramEntries the EngramClassName argument is always required; the rest are optional, but at least one must be provided in order for the option to have any effect.
The option may be repeated in Game. In the configuration file, an entry must be placed entirely on a single line. You cannot reference the same Spawn Entry in multiple lines and have them all take effect, even if the Entity ID or Spawn Class referenced is different between each line.
Does not prevent wanderers from entering said location. Customizes the spawning rate for a given dinosaur type at all dinosaur spawn points.
Types with a larger SpawnWeightMultiplier are selected more often when spawning new dinosaurs than types with lower multipliers. For example, a SpawnLimitPercentage of 0.
Multiple DinoSpawnWeightMultipliers entries can be specified in the file, but DinoNameTag values should not be repeated across multiple entries.
Changes the base stats of a player by multipling with the default value. Meaning the start stats of a new spawned character.
Multiplier applied dependant on affinity. Allows changing the amount of stats gained for each level. To nearly disable gaining stats use 0.
That's an example of how to make the Hatchet require 1 thatch and 2 stone arrows to craft. And to make the torch require 3 raw meat and 2 cooked meat to craft because ya know, Meat Torches are the best torches!
That's an example of how to completely override the items contained in the regular Level 3 supply crate, to contain just some stone and thatch for example.
Modify loot crate contents v Players can be whitelisted as administrators on the server via their SteamID.
These players can use cheat commands on the server automatically, as if they had authenticated themselves via the enablecheats command described below.
In the file, list each player's SteamID, one per line. SteamIDs for all connected players can be listed in-game via the cheat ListPlayers command.
Refer to the following section for details. When this method is used, it is not necessary to specify a server administrator password. A password can still be specified, and can be used by players not on the whitelist to gain administrator privileges, but the server will function without it and will still automatically grant privileges to whitelisted administrators.
You can then 'download' these Survivors onto an Official ScorchedEarth Server of that same game mode. Currently only Survivors are allowed to travel TO ScorchedEarth they can not have any items on them , in order to keep it balanced for the time being.
However Alliances will not be retained, and will need to be re-setup on the other side. For Unofficial Servers , if they wish to allow dynamic Cross-ARK Travel, they will need to run two Servers on the same box from the same directory, and then you can launch with the following commandlines:.
Meanwhile, in singleplayer , you can just use the "ARK Tribute" option and then go back to the main menu and host on the other map, and download your data accordingly.
Adding 1 Giganotosaurus to the beach spawn area. Introduced in Patch Removing Trike and Pteros from the Beach. Attribute default 0 Health Multiplier applied dependant on affinity attribute integer 0: Retrieved 19 July Retrieved from " https: Navigation menu Namespaces Page Discussion.
Views View View source History. Wiki Skin Light skin Dark skin Switching skins. This page was last edited on 3 November , at Game content and materials are trademarks and copyrights of their respective publisher and its licensors.
This site is a part of Curse, Inc. Survival Evolved Wiki Disclaimers Mobile view. When connecting to a server, this will cause most lights lamps to no longer function, even when powered and lit.
Servers can now allow from-the-air Supply Crates to appear on top of Structures, rather than being prevented by Structures.
Set to true to allow to attach more than one C4 per dino. Auto-destroy claimable decayed dinos on load, rather than have them remain around as Claimable.
Set to true to allow more than one usage of Mindwipe Tonic per level. Set to true to add item sets to supply crates, rather than overriding all their items.
Set to true to dynamically increase the amount of items dropped. Will clamp all spoiling times to the items' maximum spoiling times.
Could potentially cause issues with Mods that alter spoiling time. Official PvP servers one-time Clearance of all old unequipped items with the exception of blueprints, eatables, notes, and quest items , to ensure fairness after Item Duplication bug exploit.
Server admins can enforce this once if they run with this command argument will only work ONCE' on pre-update save games Introduced in patch You can directly override the language by using this commandline.
List of currently supported language codes: The higher this value is, the more health the player loses when damaged.
The lower this value is, the less health wild or tamed creatures lose when damaged. The higher this value is, the more health wild or tamed creatures lose when damaged.
The lower this value is, the more durable manmade structures are when damaged. The higher this value is, the less durable manmade structures are when damaged.
This seems strange to me considering how you'd think a higher resistance would lead to higher durability. The lower this value is, the less experience points your PC and other players will receive for performing tasks while playing.
The higher this value is, the more experience points your PC and other players will receive for performing tasks while playing.
Setting it to 3. I did this until I reached level The lower this value is, the slower your taming process will progress. The higher this value is, the faster your taming process will progress.
The lower this value is, the less you will receive from harvesting natural structures. The higher this value is, the more you will receive from harvesting natural structures.
For instance, picking up one rock on a beach will give you three. The lower this value, the slower the PC's thirst will develop.
The higher this value, the faster the PC will thirst. The lower this value, the slower your PC will hunger.
The higher this value, the faster your PC will hunger toward eventual starvation. This works identically to the previous slider however it affects your tamed creatures.
Since tamed creatures don't drink, they do not have a water drain meter to adjust. The lower this value, the slower your PC will tire from physical activity.
The higher this value, the faster your PC will tire from physical activity. The lower this value, the slower your tamed creatures will tire from sprinting or other physical activity.
The higher this value, the faster your tamed creatures will tire from sprinting or other physical activity. The lower this value, the slower your PC will heal.
The higher this value, the faster your PC will heal. The lower this value, the slower your tamed creatures will heal. The higher this value, the faster your tamed creatures will heal.
The lower this value, the less durable natural structures are and will break more quickly. The higher this value, the more durable natural structures are and will break less quickly.
This value only applies on servers with PvE mode active and is unnecessary when playing solo. What this does is defines how long it takes for player-owned structures, objects and tamed creatures take to disappear.
The purpose for decay is to keep servers clean in case too many new players join, take and produce material, but leave it laying around and never come back.
Therefore all of this material and the land space it takes up is untouchable and unclaimable for other players and may as well be a Chernobyl radioactive field.
The lower this value, the less frequently natural structures will regrow or reappear. I've been playing and enjoying singleplayer for a while now, but other than a few of the obvious ones, I am unsure if any of the adjustments I've done to the sliders is having an effect on my game, let alone the result I want.
Has anyone posted a description of each setting and what happens when you move the slider in either direction?
Showing 1 - 7 of 7 comments. All of them, if you wouldn't mind. I want to make sure I understand what all of those settings do so I have an idea of how I want mine to be.